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Frequently Asked Questions About
IP-Audio Networks
With more than 600 installed studios
(and more in the works), there’s a lot of talk about Axia these
days — a lot of it from our competitors!
You know how it goes... when there's
something new on the scene that challenges the old order, there
is a lot of labored huffing and puffing as some people dependent
on the old way get desperate to hold back the advancing tide.
Telos' founder, Steve Church, said it 20 years ago in the Telos
10 manual: The first reaction to a fresh idea from the guys who
are threatened is some variation of “it won't work.” The next
phases are grudging acceptance in the face of the evidence, and
finally, copying the innovation as they see it succeed in the
marketplace. It seems like Axia is just now in the late first
phase, with some quite creative variations on “it won't work”
being thrown around. We thought you’d appreciate some straight
talk to clear the air about some of the things being tossed
around.
Topics:
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“I’ve been told that with Axia, latency
increases whenever you add inputs.”
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“The other guys say Axia
consoles don’t have all the features they have.”
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“Your competitors say you have to
replace Ethernet switches every 3 – 4 years.”
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“I’ve heard switch standards are
pushed by Microsoft and the PC industry.”
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“They say Axia networks only
work with one switch.”
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“Your competition says that you have to
be an IT expert to run an Axia system.”
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“What about network collisions? Isn't
Ethernet going to drop audio packets?”
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“How do I know that Audio over IP
will be reliable? It's new, unproven technology.”
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“What about Program Associated Data? Is your
system compatible?”
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“Does your system route logic with
audio, too?”
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“I wouldn’t use IP-Audio,
because I don’t want compressed audio in my studios.”
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“If IP-Audio is uncompressed, I guess I can't
use it for STL, because that's always compressed.”
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“What is the best audio format
to use with Axia systems?”
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“Axia looks interesting, but I'll
wait until you've got some stuff in the field.”
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“Are those customers happy?”
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“I wouldn’t buy Axia consoles; I
want modular boards.”
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“What happens if I need to replace
an on/off switch? Do I have to send the module back to the
factory?”
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“What does Telos know about
console design, anyway?”
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“I've heard your consoles are good at
mix-minus. What's different about the way you do it?”
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“How many mix-minuses can your
consoles have?”
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“I just need a router — I
don't need consoles.”
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“A friend in the PA business told me
about Cobranet. That's something like Livewire, right?”
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“I've heard that Axia costs
half as much as the other guys. What did you leave out?”
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“Those other guys say they’re just
the same as you. After all, you all do audio over CAT-5.”
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“If my favorite delivery system
isn’t on your list of partners, can I still use my system
with Axia?”
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“Another company says their system is
better than Axia since they're more efficient with
bandwidth.”
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“I’ve heard that I have to
use CAT-6 to connect everything. That could get pricey.”
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“What happens if someone accidentally
unplugs a cable? What then?”
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“I’ve heard that there's a PC inside
your nodes. I don't want to trust all my audio to a PC.”
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“Your competitors say that your networks
can catch viruses. Is this true?”
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“Do Axia networks have
any single points of failure?”
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“Is Axia more expensive to install
than traditional routing systems?”
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“Do I need your help to install
an Axia system?”
“I’ve been told
that with Axia, latency increases whenever you add inputs. The
more sources you add, the higher the delay.”
No, Livewire's latency remains
fixed at the same low value regardless of the channel count.
You can run a system with a thousand channels and the
latency will be the same as for a single stereo stream.
Indeed, the delay is so consistent that channel-to-channel
phase shift is less than 1/4 sample.
The total latency of an analog
input to analog output using the Axia Livestream format is
about 2.75 milliseconds:
To put this into perspective,
the analog input to output latency on a self-contained BMX-Digital
is about 1.75 milliseconds.
The backplane of a modern
Ethernet switch can handle full duplex traffic on all ports
simultaneously without any packet loss. And since Axia
component links are designed so that they never exceed any
port's capacity, we never exceed the switch capacity. The
way we prevent port overload is simple: we “own” each port.
Every Axia audio node is plugged into an unshared 100Base-T
port on the switch. Even when all of a node’s inputs and
outputs are active, we are still well under the bandwidth of
the ports, and the switch is completely under control.
Because the switch has the backplane capacity to handle all
ports fully loaded, the system performance doesn’t change
from one to thousands of audio channels.
Let's explore the issue of
switch capacity a little further. We know how much capacity
is required per port for each node, and we know that a node
will never produce or consume more than 16 stereo streams
total. But what about the mix engine? To support a large
console with a lot of buses, inputs, mix-minus outputs,
etc., you may have 40 or 50 simultaneous signals (or more).
Because this could exceed the port capacity of a 100Base-T
port, the mix engine is connected via Gigabit Ethernet only.
Using Gigabit for the engine, we could support a 200 fader
console with 200 outputs and still have room to spare! Each
console's mixing engine gets its own Gigabit port.
“The
other guys say Axia consoles don’t have all the features they
have. Like voice processing.”
Sure we do. Voice dynamics is a
standard feature on all Axia consoles — and it was developed
by Omnia's Frank Foti, who knows a little something about
audio dynamics processing. Other standard features include
per-source EQ and panning, headphone EQ and a one-touch
off-air recording function, all of which can be set and
saved to instantly recall each jock’s favorite settings. The
Element console features four stereo program buses, and four
stereo aux sends with two stereo aux returns for off-air
production.
Element also does things that no
other console can do. For example, you can connect the
latest Telos broadcast phone systems with one RJ-45 — all
audio I/O for four hybrids plus line-selection control from
a tightly integrated drop-in panel enter the system using
one skinny Ethernet cable. It has optional dynamics
processing on the headphones. It has a one-touch record-mode
button for recording phone bits. It has a powerful system
that lets you set, save and recall events and personal
preferences for each jock. A clock that can be synched to
NTP network time. A motor fader option. Add our Pathfinder
routing control package, and you get extensive
user-programmable event handling, built-in silence-sense
that automatically switches to a backup audio feed,
interactive on-screen virtual control panels for studio PCs,
and much more.
“One of
your competitors says that you'll have to replace the Ethernet
switches every 3 – 4 years. And when you do, you'll have to load
all new software to work with it (if you can even make your
stuff work with it).”
Ethernet is a standard, IEEE
802.3. Axia gear works with any switch or router that
supports the standard. We do generally need higher-end
switches because Livewire uses advanced multicast and
Quality-of-Service features that are not included in low-end
switches.
You might want to upgrade to a
larger or more powerful switch for some reason in the
future; for example, if you were to add more studios to a
cluster. Or maybe you would like to change from copper to
fiber for some kind of remote uplink connection. Or you
might want to replace an older switch at some point. Thanks
to IEEE 802.3, the replacement switch would simply plug into
the network and function, with no software changes needed on
any equipment. But there is certainly no requirement to do
this at any particular time interval. Ethernet's open and
evolving nature gives you choices that closed systems don't.
That's an advantage.
“I’ve
heard that switch standards are pushed by Microsoft and the PC
industry, and they change all the time. Won't I have the risk of
my Axia equipment becoming obsolete?”
Not to belabor this point, but
Ethernet standards are supervised by the IEEE (Institute of
Electrical and Electronics Engineers), a non-profit group
that takes input from a quite large number of interested
parties. Ethernet switches are always getting faster and
having new features to make networks more capable, robust,
reliable and flexible. But these new features don’t obsolete
other equipment. Think about it: if you buy a new switch for
your computer network, do you have to throw out your old
PCs? Of course not.
“They also say that Axia networks only work with one switch, and
if they stop making that switch, I won't be able to expand or
modify my network.”
Axia has qualified several
different switches from well-known manufacturers such as
Cisco, Allied Telesyn, and Hewlett-Packard, to suit the
needs of different-sized installations. We are not tied to a
particular switch or manufacturer. Indeed, as time goes on,
we find more switches that include the features we need.
Ethernet has been around for
more than 30 years. It is supported by hundreds of vendors.
It continues to evolve to be faster and more powerful, to
use different connection media, etc., but backward
compatibility is always maintained.
“Your
competition says that you have to be an IT expert to run an Axia
system.”
We’re engineers, and we like to
talk tech. Sometimes, we talk about the tech more than we
need to! But in this respect, an IP-Audio network is like a
car: you don't have to understand how the engine works in
order to drive it. Just connect two pieces of gear together
with CAT-5e and they will talk to each other — like plugging
a mic into a mixer. The Livewire protocol takes care of
routing the audio without any need for intervention from
you. And the equipment interface is all web-based with GUI
control. It works intuitively, and you don't have to know
anything about the tech inside to make it work.
That having been said, another
of the advantages of Ethernet and IP is that bookshop
shelves are full of well-written books that can explain any
aspect of standards-based networking at any level of detail
you might want.
“What about
network collisions? Isn't Ethernet going to drop audio packets?”
Years ago, Ethernet used a
shared coax cable. In rare cases two devices would grab the
bus simultaneously. When this happened, one would back-off
and send a few milliseconds later. These were the famous
collisions. But With today's switched Ethernet, there is no
shared bus – each device completely owns its own full-duplex
link. There are never collisions or lost packets as a result
of network congestion; it’s physically impossible.
“How do I
know that Audio over IP will be reliable? It's new, unproven
technology.”
Axia uses the same technology
that underlies VoIP telephony. Did you know that over half
of the Fortune 100 companies now use VoIP? Or that VoIP PBX
systems now outsell the old kind by a wide margin? With
these systems, telephones plug into a standard Ethernet/IP
network. Contrast this with traditional PBX phone gear —
proprietary devices which required you to purchase phone
sets and parts exclusively from the company that built the
mainframe. You were locked into a single vendor, because the
technology that ran the mainframe was owned by the company
that made the gear. (Kind of like the TDM router companies.)
IP is growing as a universal
transport for almost any kind of signal. You see it now in
television studios, business teleconferencing, government
communications, banking, etc. And it's hardly unproven, even
for applications specific to radio studio infrastructure.
There are plenty of people successfully using it – now.
“What about Program
Associated Data? Is your system compatible?”
Yes. Devices that generate PAD
plug into the Axia network; the information they supply is
sent along with its associated audio, and any devices that
need it can also plug into the network and retrieve it. This
means that you can send audio and PAD together, without
incurring extra costs for separate audio and data networks.
“Does
your system route logic with audio, too?”
Of course. IP is great for data,
no? Logic commands from external devices like CD players,
DAT machines, etc., enter the network using GPIO Nodes. The
logic data is then “bound” to the audio stream, and is
routed with it to whatever console the source is loaded on.
Devices equipped with Livewire
interfaces (like the latest Telos Zephyrs and phone hybrids,
Omnia audio processors and IDC satellite receivers, for
example) supply audio and control logic directly from the
device to the Ethernet switch over a single CAT-5e
connection, further simplifying in-studio wiring and making
Livewire’s audio+logic routing even more convenient.
“I
wouldn’t use IP-Audio, because I don’t want compressed audio in
my studios.”
Livewire is not compressed. Axia
networks carry linear, 48 kHz, 24-bit studio-grade audio,
and there are switches that have enough bandwidth to carry
10,000+ channels of uncompressed, real-time stereo audio
simultaneously.
“If IP-Audio is
uncompressed, I guess I can't use it for STL, because that's
always compressed.”
Sure you can, using Ethernet
radios like BE’s Big Pipe. These line-of-sight radios (and
others like them) are capable of data rates of 45 Mbps —
enough for several channels of uncompressed audio in each
direction. On the other hand, if you want a compressed link,
the latest generation Telos Zephyr can do that for you. It
takes Livewire audio in, generates a compressed IP stream,
then delivers it back again to another Livewire network or
to traditional analog or AES devices.
“So
what is the best audio format to use with Axia systems?”
Axia networks don't care what
format your music files are stored in. During the playout
process, your playout software will uncompress any
compressed-format files (MP3, MP2, apt-x, etc.) and present
them to the Axia IP-Audio Driver. What this means is that
all audio that moves within the Axia system is the same -
uncompressed.
So, the question really becomes,
what audio format is best for your storage needs, your
convenience, and the desired audio quality you want to have
on-air. Our feeling, since large capacity hard drives are
very cheap nowadays, is that it's better to store all audio
in a linear fashion, as the resultant audio quality will be
higher, especially after any audio processing.
“I know
Axia a new division of Telos. It looks interesting, but I'll
wait until you've got some stuff in the field.”
Actually, as of this writing
(October, 2007), there are already 600 installed studios
worth of Axia equipment. The adoption curve is turning
sharply upward, so by the time you read this, there are
likely to be many more. There are many other people using
Axia gear for non-studio applications like fiber or
microwave links. Some have built routing switchers.
“Are
those customers happy?”
Very! Axia systems are faster to
install than traditional routing setups, work reliably and
are easy to reconfigure. Why not talk to the people actually
using it and see what they have to say? We’ll be happy to
provide you with a list of references upon request.
“I
wouldn’t buy Axia consoles; I want modular boards.”
Our Element console is modular.
Element modules contain groups of four faders, which are
easily accessed for service by removing just two screws and
a cable or two. They’re hot-swappable, too – since all the
mixing is done away from the board, in the StudioEngine, you
can even take out a module while it’s on the air without
affecting the audio in any way. Indeed, you can hot-swap the
entire console without disrupting audio.
“What
happens if I need to replace an on/off switch? Do I have to send
the whole module back to the factory?”
Element components are made to stand up to
even the most heavy-handed jocks. For instance, we use
switches designed for avionics, and rated for long life. We
even designed our our own buttons and protective bezels
specifically to prevent switch element damage from abuse.
Of course, we realize that all equipment
requires maintenance eventually, so Element modules are made
to be serviced easily in the field. On/off switches, for
instance, can be individually replaced, as can individual
faders. And since actual audio mixing is done outside the
console, in the Axia StudioEngine, you can actually pull a
module while it's on-air without disrupting any audio
streams controlled by its faders.
“What
does Telos know about console design, anyway?”
Quite a lot, actually. Axia
President Mike Dosch, the man who designed PR&E’s Radiomixer
console, also designed Element. We’ve got the biggest R&D
department in the broadcast industry, and it’s filled with
folks who’ve spent years around consoles, figuring out what
works and what doesn’t. We have over a dozen ex-broadcasters
on our staff, by the way. It's fair to say we know our way
around faders and buses.
“I've heard
that your consoles are good at mix-minus. What's so different
about the way you do it?”
We’re part of Telos, so as you
might imagine, we’ve studied mix-minus for a long time. And
we’ve always been amazed at how complicated and confusing it
is to set up correctly. With today’s radio shows relying
heavily on phones and remotes, something needed to be done.
Our Element consoles generate
mix-minuses automatically, on-the-fly, without any
intervention needed from talent. The way it works is simple:
when a caller is on the air, he hears the main Program feed,
minus himself. When off the air, he hears a special
“off-line” phone mix that can contain audio sources:
pre-fader audio from the host mic, other phone callers, etc.
Best of all, mix-minus settings
for audio sources such as phone hybrids and remote codecs
are assigned to the source itself, not the console fader —
so when a source that needs a mix-minus is loaded onto any
fader, on any console, the mix-minus settings are
automatically loaded too.
At the physical level, mix-minus is easy, too. Livewire
carries audio in both directions, so one RJ-45 covers
everything.
“How
many mix-minuses can your consoles have?”
One for every fader! There’s a
lot of processing power in our StudioEngines, enough that
Axia consoles can provide automatic mix-minuses
simultaneously for every fader on the console. You’ll
probably never need to have 40 mix-minuses running at once,
but isn’t it nice to know that you could?
“I
just need a router — I don't need consoles.”
No problem. Axia networks can
work with your existing consoles. Just plug the inputs and
outputs into our audio nodes — and use Router Selector nodes
to control X-Y switching functions. For sophisticated
systems, use our Pathfinder router control software package.
You can do everything any other router can do – and much
more.
“A friend in
the PA business told me about Cobranet. That's something like
Livewire, right?”
Cobranet was not developed for
broadcast use, which demands very low latency in the
DJ-to-headphones path. Cobranet is much higher latency than
Livewire, making trouble for live listening. It also will
not allow non-audio traffic on the links — an important
consideration for broadcasters who wish to have machine
control, PAD, RDS, etc. integrated within their facility.
There are also limits to the
number of audio sources Cobranet can handle. Cobranet groups
audio channels into “bundles” (which are packets), 8 mono
audio channels per bundle. According to the Cobranet
website, there is a systemwide network limit of 8 bundles. 8
bundles x 8 channels = a 64-channel limit, whereas IP-Audio
networks using the Livewire protocol can handle upwards of
10,000 stereo streams.
Cobranet is not IP Audio, since
it works only at the Ethernet level. Axia networks use
state-of-the-art IGMP (Internet Group Management Protocol)
to manage the transmission of Multicast audio streams, which
allow multiple subscribers to receive and use audio from the
same origination point. IGMP also makes it possible to
dynamically add and subtract subscribers from a stream.
Cobranet does not use IGMP; users must map out individual
point-to¬-point connections with Unicast IP addressing. If
more than one destination wants to listen to a given source,
the source has to send multiple copies of the stream, which
then hits Cobranet’s limit of 8 streams coming from any
given source. You could choose to send audio as Multicast IP
data to all points on the network, but with 8 bundles of
channels active, all 100Base-T links everywhere in the
system would be at full capacity. These limitations make
Cobranet unsuitable for broadcast audio networks.
“I've heard that Axia costs half as much as the other guys. What
did you leave out?”
Nothing. Our cost savings compared to
traditional routers are achieved by using standard,
off-the-shelf switching hardware rather than custom-built
solutions. It’s a lot less expensive to use a mass-produced
Ethernet switch available from any network vendor than it is
to construct a customized cross-point routing switcher, with
its cards, frame and peripherals. This is the same principle
that has driven almost all stations to use PCs for audio
playout and editing – they are a lot cheaper and more
powerful than any broadcast-industry specific machine could
be.
Another way Axia saves money lies in the way
PC audio is handled. With a traditional router, PC audio
must be brought in through a router input card or console
module; bringing multiple channels of audio into the system
in this manner (from workstations or digital delivery
systems) can significantly increase the overall cost of the
system.
Instead, we wrote an IP-Audio Driver for
Windows PCs that looks just like a sound card to the OS, but
streams audio in and out of the computer’s network card
instead. Or, if you need the realtime MPEG compression or
time compression features of a high-end sound card, our
partner Audioscience makes an audio card with a Livewire
output that plugs directly into the Axia network. Either of
these approaches eliminates the cost of the I/O needed to
get audio into the switching network. So Axia clients
usually realize several thousand dollars worth of savings
over and above the cost of the sound cards themselves.
“Those
other guys say they’re just the same as you. After all, you all
do audio over CAT-5.”
We all use Category cable, but
that’s where the similarity stops. Axia IP-Audio networks
are standards-based, adhering to Internationally-recognized
Ethernet standards. Using a standard is much different than
using a proprietary protocol with CAT-5. This standard makes
it possible for any broadcast equipment or software vendor
to interface directly with Axia networks.
Here’s a list of
companies that
make products using the Livewire standard to connect
directly with IP-Audio networks. (Ask the other guys what
products connect to them directly, without using a
proprietary interface or breakout box.)
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25/Seven Systems
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Audioscience, Inc.
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Broadcast Electronics
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BSI
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D.A.V.I.D. Systems
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Digispot
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dMarc /
Google / Scott Studios
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ENCO Systems
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Fraunhofer IIS
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International Datacasting
(IDC)
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Netia
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Omnia Audio
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OMT Technologies /
iMediaTouch
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Pristine Systems
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Prophet Systems Innovations
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Radio Systems
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Synadyn
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Telos Systems
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Zenon Media
“If my
favorite delivery system isn’t on your list of partners, can I
still use my system with Axia?”
Yes, the same way you do it now:
just plug the delivery system’s outputs into our inputs, and
send the contact closures into our GPIO nodes. (Then ask
your delivery system provider when they’re going to become
an Axia partner!)
“Another
router/switcher company says their system is better than the
Axia standard, since they're more efficient with their
bandwidth.”
Why is this at all relevant?
Sure, Ethernet/IP packets have overhead from the required
headers. But the capacity of the Ethernet links and switches
is plenty high enough to handle all that is needed. So this
makes no difference in practical use and is never seen by
the user.
“I’ve heard that I have to use CAT-6 to connect everything. That
could get pricey.”
CAT-6 is used for only two
heavy-traffic network segments: connecting Axia mixing
engines to Ethernet switches, and connecting switches to
each other. All other equipment is connected with common,
inexpensive CAT-5e cable.
“What
happens if someone accidentally unplugs a cable? What then?”
Axia audio nodes “advertise” the
presence of their audio streams to the entire Livewire
network. So if someone unplugs a node, the sources attached
to it will be offline. But all you have to do is plug that
node back in, and the node will “advertise” that the audio
streams are available again. Within 10 seconds, all
destinations that need those sources will be back up and
running.
Additionally, among the many
features of Pathfinder is a silence detect function that can
be programmed to switch to another feed should one stop
working for any reason.
“I’ve heard
that there's a PC inside your nodes. I don't want to trust all
my audio to a PC.”
No, Axia audio nodes do not have
a PC inside them. They are "embedded" designs.
Our mixing engine, on the other
hand, does. These days, Intel processors and motherboards
are the best way to get tremendous power at low cost. But we
are using these as if they were embedded DSP processors.
There are none of the components that cause problems in PCs,
like hard drives or general purpose operating systems. The
software core is a special high-reliability real-time Linux
variant that is dedicated only to the mixing application.
Our engineers designed the engine for bulletproof, 24/7
reliability.
“Your competitors
say that your networks can catch viruses. Is this true?”
There are no general purpose
operating systems in Axia devices, so the answer is “No.”
You can keep computers attached to your Livewire audio
network safe by keeping it isolated from data networks.
“Do Axia networks have any
single points of failure? Is there a central ‘brain’ I can lose
that will take the system down?”
Axia networks are distributed,
with no central box. Ethernet networks can be designed any
number of ways, including those that are fully-redundant and
self-healing. Normally, our clients build larger facilities
with “edge switches” serving each studio, connected to a
redundant core. Each studio is able to operate stand-alone.
“Is Axia
more expensive to install than traditional routing systems?”
In fact, Axia costs lots less to
install, because everything in an Axia network connects
using off-the-shelf Ethernet cables, which carry multiple
uncompressed channels of stereo audio. 100Base-T links can
carry 25 audio channels simultaneously; Gigabit links can
handle 250. The money saved just from the elimination of
expensive multi-pair cable for studio interconnects can be
significant.
Even our audio connectors are
designed to promote fast, inexpensive installation. All of
our Audio Nodes use the Radio Systems StudioHub+ RJ-45
standard for I/O jacks (except for mics, which use standard
XLR connectors); a huge variety of adapters are available
from Radio Systems for all kinds of devices. Tally up the
savings in labor realized from not having to purchase and
hand-solder hundreds of XLR and RCA connectors, and the
money saved becomes even more impressive.
There’s considerable time saved
during Axia installations as well. Due to the reduction of
cabling and the quick connection of devices, our clients
tell us that installation of Axia networks goes 30% to 50%
quicker than wiring studios the traditional way.
“Most
companies recommend that I bring them on-site to help install
and configure their systems. Do I need your help to install an
Axia system?”
With those other guys, you'd
better hire their systems engineers. With us, it's much
easier! While we’re happy to come and help commission your
new Axia network, it’s not necessary. If you know how to use
a Web browser and plug a telephone into the wall, you’ve got
all the skills needed to install and configure your new Axia
network. And Axia Technical Support is there to help if you
need it, too.
If you do decide you’d like
on-site installation services,
let us know
. We’ll be happy to talk with you about it.
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